Firearms come in two basic categories:
- Pistol - d8 damage, 1 slot, 3 quality, can be fired in melee
- Rifle - d10 damage, 2 slots, 3 quality, disadvantage when fired into melee.
Reloading depends on what kind of gun you have.
- Black powder - Must be reloaded after each shot, reloading takes a turn.
- Semi-automatic - Pistols have 6 shots, rifles have 8.
An ammo pouch and cleaning tools take up 1 slot. It can hold 24 charges/bullets.
Rifles can be affixed with a bayonet (d6 damage, 3 quality, 1 slot), which can be removed and used as a normal melee weapon if needed.
A standard grenade takes up 1 slot and does 2d6 damage within a 10 foot radius, ignoring armor.
Throne of Salt