Solo Rules for Knave

I chose and modified these simple solo play rules to be played using Knave RPG ruleset.

Designer's Note: These rules are intentionally short to compliment the minimal ruleset of Knave and allow quick and fast moving play. There are many more complicted solo engines available.


Create your Hero
This can be done as simply or as complex as you like. The more complex it is, the more detail you will have to work with and some answers may come easier to you. The more simple it is the more surprises will be in store. You can't lose.

Declare the setting
Describe your game world. Again, you can do this as complex or basic as you like.

Set your first Scene
This is a short description of where the Hero is and what's happening.

Come up with a Scene Goal for the Hero
This will determine when the scene is over, whether he achieved the goal or not.

Begin asking questions!
A question can be either an Inquiry or an Action outcome. Questions must be in a yes/no answerable format.


For Each Question
Decide the Likeliness of a favorable outcome and note the Likeliness Modifier:

  • Very Unlikely = -2
  • Unlikey = -1
  • Even Odds = 0
  • Likely = 1
  • Very Likely = 2

Roll a d6 and add the Likeliness Modifier:

  1. No And
  2. No
  3. No But (something Yes-like)
  4. Yes But (something No-like)
  5. Yes
  6. Yes And

"And" means even better/worse than you expected.
"But" means there is a limited effect or a drawback.

Roll a d6. This is the Twist Die. If it comes up a 1, there is a twist to the scene.

Roll a d6 to get the Twist Noun:

  1. NPC
  2. PC
  3. Organization
  4. Physical event
  5. Emotional event
  6. Item

Roll another d6 to get the Twist Action:

  1. Appears
  2. Alters the location
  3. Helps the hero
  4. Hinders the hero
  5. Changes the goal
  6. Ends the scene

Put the Twist Noun and Twist Action together to get a two-word sentence. What this means is up to you based on the goings on.

Designer's Note: This is more open ended than the other systems I looked at, but I found it sufficient for my imagination.

Once the scene ends in some way (the Hero's goal is met or failed), take a breath.

Roll a d6 to get the next scene

  • 1-3: Dramatic scene
  • 4-5: Quiet Scene
  • 6: Meanwhile…

A dramatic scene means the action doesn't let up!
A quiet scene means there is no immediate danger, probably a good chance to gather intel or discover more about the characters or situation.
A Meanwhile scene is a remote location, and does not involve the Hero! This should be treated as a twist by rolling dice and kept quite short.

Some random generators and lists may be helpful, such as the ones in Mythic or other solo engines.

Adapted from Tiny Solitaire Soldiers