Classes Option 1

Fighter

Place an asterisk next to the weapon you start with. When you gain advantage when using this weapon, roll a d12 for damage.

Alternate Fighter

Place an asterisk next to the weapon you start with. You may parry/dodge once per day when using any weapon of this type to reduce damage by d12. I don't like this as well because this ability is passive and does not require planning, cleverness, tactics, etc.

Specialist/Thief

Put an asterisk next to each item you start with, not including weapons, and shields. You gain advantage on any saving throws that depend on the expert use of these items.

Magic-User

Gain one random spellbook which contains one spell.

Cleric

Gain one random herb. (See Replace Clerics with Herbs below.)

Dwarf

Gain advantage on saves when 5 or more slots are occupied by treasure.

Designer's Note: These minimal classes do not pigeonhole characters into a playstyle, keeping Knave still nearly classless.

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