Experience Point Hack

Sold Treasure Becomes Experience

1 experience point is gained for each gold piece of treasure spent. This is the only way to gain XP.

Items stolen from civilized settlements does not count. Only treasure taken from a dungeon, wilderness hideaway, bandits, or other such "adventure locations" counts for experience.

Division of Experience

Each surviving player character receives an equal percentage of all experience gained from treasure that was obtained through a collaborative effort. Any NPC who willingly chooses to take combat risks or exploration risks (such as going first into an unexplored room) also receives an equal share of experience.

Maximum Experience in One Day

A character may not gain any experience past what is necessary to attain the next level until the following day.

Designer's Note: Requiring that money be spent before it's converted into experience points makes experience about inventory management, in line with Knave's design goals.

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