Critical Hits and Quality

During an attack roll, if the attacker rolls a natural 20 or the defender rolls a natural 1, the defender’s armor loses 1 point of quality and they take an additional die of damage (of the weapon’s type). If the attacker rolls a natural 1 or the defender rolls a natural 20, the attacker’s weapon loses 1 point of quality. At 0 quality, the item is destroyed. Each point of quality costs 10% of the item’s cost to repair.

Designer's Note: The slow degradation of their gear is another resource clock ticking down during long dungeon raids along- side hit points, spells, torches, and so on.

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